To complete the quest, purchase the key for 4,000 gold. On the exit path to the gold key there is a 15 silver key chest.Īfter the completion of the main quest line, accept the Key to a Greater Key quest in the City of Aurora. The cave contains various enemies, chests, dig spots and other things such as a book. The path over the bridge will eventually lead to a chest past that path will lead out of the cave and to the key. The left takes you down through a frozen pool and under a rock bridge, the right path takes you up and past that rock bridge. The key is located at the end of the cave upon exiting back into the valley the exit is on the right half of a path that splits into two. This entrance is closest to the Mistpeak Monorail Station, has no snow outside and is marked by a lit brazier. You will see a chest on the right continue to follow the ledge to the entrance of Chillbreath Caverns. You will turn left very soon and follow the ledge. At the next Brightwall street sign, in a grassy area, turn right up the hill. Pass through the area where the Mercenaries spawn, where the snow turns to dirt between a small group of trees. The Monorail Station in Millfields is considered a part of Mistpeak Valley, since the Key you collect there counts as a part of the key collection from the valley.In Mistpeak Valley, when exiting Brightwall, veer to the right at the first Brightwall street sign.The first time the player travels through Mistpeak Valley - from the Dweller Camp to Brightwall - it will remain daytime for the entire duration, only changing once the player departs the level.The music in this region is the music from Fable II's Brightwood, and the Snowglobe Village which is found in the Cursed Snowglobe from the See the Future DLC. Keep heading up hill where you'll eventually come to an exit. Run through the cavern until you find a path leading upwards, where you'll eventually come to a 15 Silver Key Chest, as well as dig spots. Past the chest is the correct entrance of Chillbreath Caverns to reach the Gold key. To your left, there is a grassy ridge that you can walk on, you should first come in contact with a chest. Run uphill, starting from the lake, and follow the path until you are about to reach the Brightwall entrance. When looking at the map you can see two cave entrances above the demon door and one to the far right, farther up the hill. Trevor, the camp supervisor, offers a repeatable quest to find new 'recruits' to work as lumberjacks. A small guard force is deployed from the Royal Army to protect the workers against the enemies of the region. If you agree to Reaver's proposal, three small houses are built on the lake shore and a crane is erected in front of the monorail station. If you keep the promise, Mistpeak becomes a protected area and authority over its resources is given to the Dwellers. When the Hero becomes monarch, a decision must be made whether to keep the promise made to Sabine, or to listen to Reaver and turn Mistpeak Valley into a logging camp to increase the kingdom's resources. Once the Hero of Brightwall convinces Sabine to join the revolution, a promise will be made to restore the lands of Mistpeak to their former glory and return the control of the region to the Dwellers. This section or article may contain spoilers! Soon to be wed jesters, unfraternally never unwound from their fiery entanglement. The caverns are the location of multiple treasure chests, and the quest to save a little girl named Eve leads you into the caves. Which entrance you take determines what treasure you can reach inside or upon exiting. One entrance ultimately leads to a Gold Key on the valley slopes. There are three different entrances to the cave system Chillbreath Caverns, which is home to several wolves or balverines, minor loot, and a silver key. Past the entrance of the Lodge and over a bridge is a plateau that is the highest point of the game.Ĭhillbreath Caverns Main article: Chillbreath Caverns If you bought the Limited Collectors Edition, you get access to the Hunter's Lodge, just off Mistpeak Valley. Hunter's Lodge Main article: Hunter's Lodge In the ravine that the path bridges multiple times is the Mistpeak Valley Demon Door. However, the valley is home to several different enemies, including mercenaries, hobbes, balverines and wolves. There are no homes or residents in Mistpeak Valley except as part of quests. The only contributor to the economy is Reaver Industries' monorail, which transports commuters between Mistpeak and Millfields near Bowerstone. Mistpeak Valley is a wilderness region, so there is no law enforcement present. In the basin of the valley is an area being logged, the entrance to the Mercenary Camp, a tiny cemetery, a medium sized lake, and the entrance to the Mistpeak Monorail Station. Leading from the Dweller Camp high in the mountains, a path winds back and forth over a ravine with several hidden and dead-end branches.
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